At the same time you can?t ignore ?gemming? because you?ll get pummeled by every other player who takes the time to choose wisely. Honestly, I kind of thought it was a bit of a burden, slowing down the flow of the game by adding an extra layer of needless complexity. They?re kind of like loadouts, used to upgrade your defense or offense. Probably the biggest departure from traditional SF and Tekken is the gem system. Don?t get me wrong, the story isn?t really a story (it?s a fighting game developed in Japan), but the attention to detail and individuality is still fun. HOWEVER, if you pick Ryu and Ken, they have obviously been developed by Capcom as a natural team and their story specifics have been woven throughout the game. For example, if you pick Ryu and Jin you get fairly generic intros and mid-match banter between them. In arcade mode obvious allegiances actually have their own personalized dialogue. All parties are trying to get their hands on the Pandora?s box (heh), and as such, have to fight their way through both game universes? rosters… hence the crossover. There is also a heinous storyline involving a mysterious box – Pandora – from outer space, Shadaloo (Bison?s company vying for world domination), and Mishima Zaibatsu (formerly Tekken Corp). Street Fighter X Tekken is, essentially, Super Street Fighter 4 with the inclusion of Tekken characters and tag-style teams.
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